The project drew $65,000 in Kickstarter funds, $15,000 over its original goal of $50,000, however it was permanently suspended by Kickstarter in July, citing guideline violations. games as well as purported screenshots from its development being revealed as modified assets from the Unity engine's "asset store", which West Games claimed was "media-fabricated". However, this drew widespread criticism and was described as a scam, with its trailer entirely composed of footage from the original S.T.A.L.K.E.R. franchise in June 2014, under the title "Areal". West Games, a studio founded by former GSC lead developer Eugene Kim, had launched a Kickstarter crowdfunding campaign for a spiritual successor to the S.T.A.L.K.E.R. 2 had been formally announced in April 2012 on the company's Facebook page, officially stated to have resulted from dispute between investors, staff, and the original IP rights owner. However, the cancellation of this build of S.T.A.L.K.E.R. However, at this moment, nothing is certain." After several months of uncertainty, an update was posted that the development would continue after the holidays, although it would require funding. The official Twitter account posted "We will do our best to continue. GSC Game World was officially dissolved on December 9, 2011. Two years in, Grygorovych had announced the immediate cessation of all development due to "personal reasons", likely as a result of financial difficulty. Numerous layoffs and overall attrition during the development of the game had shrunk GSC's employee count by 75%. This will be the next chapter of the mega-popular game players expect from us." The development of the game was ambitious it was stated that the game would feature an all-new multiplatform engine, made from scratch to fit S.T.A.L.K.E.R. 2 was initially announced in 2010, with a release date set in 2012, by Sergiy Grygorovych, CEO of GSC Game World, stating "After the official sales of the series exceeded 4 million copies worldwide, we had no doubts left to start creating a new big game in the S.T.A.L.K.E.R. However, the development team later stated on their official Discord server that the development process continues and is currently set for a 2023 release. It was scheduled to release on December 8, 2022, but due to the ongoing war in Ukraine, development for the game was put on hold. The game resurfaced years later in 2018, with the development restarted and powered by Unreal Engine 5. Initially announced following the release of Call of Pripyat, it was planned release in 2012, before it was ultimately cancelled on the year of its intended release. game in 13 years since the release of Call of Pripyat in 2009. video game series, the first game in the series released on consoles, as well as the first S.T.A.L.K.E.R. Set to release for Microsoft Windows and the Xbox Series X/S, it will be the fourth game released in the S.T.A.L.K.E.R. 2: Heart of Chornobyl is an upcoming first-person shooter survival horror video game developed and published by Ukrainian game developer GSC Game World. With a larger game area and more branch-out points for the story, expect an immersive experience over and over.S.T.A.L.K.E.R. Furthermore, it carries on the franchise’s tradition of varying endings depending on player actions. It has a large open-world map filled with varying detailed environments. 2: Heart of Chernobyl definitely takes it to new heights. A more immersive Chernobyl experienceĪs most STALKER video games deal with an alternate CEZ, S.T.A.L.K.E.R. Later in the game, some factions become too difficult to handle due to their individualized and different strategies in dealing with your character. This system, however, takes a more complicated turn this time around. You start out neutral and you can work your way towards befriending or eliminating each of them. This makes the game immersive knowing that you get to steer the ending, and replayable for players wanting to grind all other available endings.Īlso, you’ll encounter the faction system again in this game. Furthermore, its open-world feature comes with a decision-based storyline that branches out depending on how you respond to conversations and react to in-game situations. Story-wise, this game ties all the monsters and warring factions together with a Lovecraftian element near the end. The game features a large, 64-square-kilometer open-world that includes a variety of environments that fit into the overall haunting theme. Picking up from the Call of Pripyat, the journey this time goes deeper into the CEZ. 2: Heart of Chernobyl brings players back to a familiar post-apocalyptic world, similar to earlier entries in the STALKER series. Return to a radioactive post-apocalyptic world
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